The rulerless realm of Faleron — and how to survive it.
The Rulerless Age
Faleron has no ruler. When the last crown fell, monsters flooded the land — scavenging gold, weapons, and the three Sovereign Gems that once sealed the right to rule: Crimson, Verdant, and Azure.
Whoever reclaims all three may be crowned King or Queen — choosing which of their heroes wears the title — then the weave of fate splits. The realm snaps to a new timeline where everything is as it was: without a ruler again, the gems lost to the flood once more. The Hall of Fame remembers who ruled… and in this new thread, it may be someone else’s destiny to wear the crown.
Your calling
You wake in Training Grove (Zone 1), by the first pillar’s peace plaza. Talk to Lady Smallstool with R, or open this Guide anytime (G). Grow in power, push east, and hunt what the beasts stole.
Movement & combat
- Click the ground to walk there.
- Click an enemy to engage. Use hotbar Attack, Power, and class skills.
- Safe plazas (around pillars): no PvP / no mob attacks — potions only.
- Watch stamina — skills cost STA (mages spend more on basics).
Progression
- Defeat monsters to reclaim XP, gold, and gear. Higher zones = higher levels.
- Travel east / across the map as you level — each zone has a level band.
- Equip better weapons & armor from your bag (Character / I).
- Pilar Shard (bound in bag): recall to the nearest pillar when out of combat.
Dungeons & the Gems
- Find a Dungeon door on the map. Stand close and press R to enter.
- Zones 1–5 mazes are guarded by Skeleton Warriors (~30–40, goblin-strength).
- Each door has a level range (e.g. Zone 1: one maze for 1–5, one for 5–10). Zone 10 mazes and the Capital are 90–100.
- You may claim each dungeon once per day (separate doors count separately). Leaving from the entrance without finishing does not use your daily entry.
- Reach the glowing exit for loot, or return to the entrance to leave empty-handed.
- Zone 10 holds three gem vaults — Crimson, Verdant, and Azure — each can yield only its matching Sovereign Gem.
- The Capital (Zone 10) is a five-chamber instance — watch for sudden lava. Monsters coming later.
- Gems are account items — shared by all your characters. Hold all three, then choose which hero is crowned King or Queen.
Crimson Drake
- A living remnant of the flood — world raid boss in Zone 1. Tuned for about 4 players level 6–12.
- Level 13+ cannot hurt it and may be cursed (cannot move for 2 minutes).
- Loot: party splits gold and rolls gear among the group; without a party, among those who hit it.
Verdper
- Level 38 world raid boss. Tuned for about 4–6 players level 35–40.
- Skill: Venom Bloom — poisons everyone in a 3-tile radius.
- Respawns in about 6 hours ± 2 after death. Loot: gold, high gem chance, Verdper Ring / Verdper Earring.
Social & UI
- Map (M) · Guide (G) · Character · Friends · Party · Settings
- Chat: Local near you, Party with your group, Whisper by name.